Photoshop guru and can work fluently in a broad range of styles from edgy sci-fi to fantasy and family-friendly stylization. I specialize in solving visual problems, design and storytelling.
Lead illustration, visual development and worldbuilding for Disney Lorcana TCG. Collaborate with cross-functional Narrative, Game Design, Marketing, and Licensor teams.
Visual problem solving, fast iterative design and visuals for internal and external pitches. Direct and manage art development internally and externally. Create and execute against style guides to reach a target audience. Design memorable experiences through innovative game play and high quality bar. Mentor junior artists and designers, including recruiting talent.
Establish visual targets for in-house and external EA teams - Color keys, Lighting design, Character design, Environment design, Graphic Design, Animation mocks. Art training classes, mentor junior artists and students.
High and low-res modeling, normal map creation, texturing and lighting. Solved efficiency and redundancy problems while setting the bar for excellence in artwork.